Backrooms Level 1
Explore the yellow maze of Backrooms Level 1 with a flashlight, camera, and map while an entity hunts you. Copy the prompt to build this 3D web game.
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Generate a first-person Backrooms maze escape web game.
Build a Backrooms Level 1 roaming experience: first-person exploration through a maze of yellow rooms, using a flashlight, a camera, and a map to find the way, with roaming entities that chase the player and jump scares along the way. Swap the yellow-room maze for an empty underground parking garage: concrete pillars in a regular grid, a low ceiling, and half the fluorescent tubes dead. The entity now moves between parked cars, and shining the flashlight on it freezes it briefly. Change the map to numbered parking zones.
Build a Backrooms Level 1 roaming experience: first-person exploration through a maze of yellow rooms, using a flashlight, a camera, and a map to find the way, with roaming entities that chase the player and jump scares along the way. Add a sanity mechanic: staying in darkness or witnessing the entity drains sanity, and low sanity causes hallucinations and drifting controls. Scatter energy drinks around the maze that restore sanity. Show the current sanity level and its trend on the HUD.
Build a Backrooms Level 1 roaming experience: first-person exploration through a maze of yellow rooms, using a flashlight, a camera, and a map to find the way, with roaming entities that chase the player and jump scares along the way. Change all in-game interface text, hints, and map labels to English, including the start menu, control instructions, pickup prompts, and the results screen. Keep the existing layout and use a clean sans-serif font.
