Cinderhorn Atlas
Track an armored six-legged creature across an amber-dusted salt basin: read traces, dodge, counterattack, and forge your haul. Copy the prompt to build it.
Loading preview...
4193 views
Start with this prompt
Generate a third-person wilderness expedition web game in a volcanic salt basin.
Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Move the setting from a volcanic salt basin to a blizzard-swept tundra: replace amber dust with falling snow, and let fresh snow slowly cover tracks so they must be read quickly. The creature becomes a white long-haired six-legged beast that kicks up snow mist before charging. Add a body temperature meter that drops in the storm and recovers near the camp fire.
Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Add a camp building system: spend expedition materials to upgrade the forge, the herb rack, and a watchtower. Forge upgrades unlock stronger cutters and armor, the herb rack produces health potions over time, and the watchtower marks the creature's rough position on the map.
Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Add a tutorial mode for first-time players: three guided stages that teach movement and sprinting, reading tracks and watching charge patterns, then dodging and counterattacking. Each stage takes place in a safe training area, gives a rating on completion, and finishing all three unlocks the real basin.
