Cinderhorn Atlas

Track an armored six-legged creature across an amber-dusted salt basin: read traces, dodge, counterattack, and forge your haul. Copy the prompt to build it.

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Generate a third-person wilderness expedition web game in a volcanic salt basin.

Snow Tundra

Reskin the basin as a blizzard tundra

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Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Move the setting from a volcanic salt basin to a blizzard-swept tundra: replace amber dust with falling snow, and let fresh snow slowly cover tracks so they must be read quickly. The creature becomes a white long-haired six-legged beast that kicks up snow mist before charging. Add a body temperature meter that drops in the storm and recovers near the camp fire. 
Camp Building

Add camp upgrades and forging

Try Kimi Build
Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Add a camp building system: spend expedition materials to upgrade the forge, the herb rack, and a watchtower. Forge upgrades unlock stronger cutters and armor, the herb rack produces health potions over time, and the watchtower marks the creature's rough position on the map. 
Tutorial Mode

Add three guided lessons for new players

Try Kimi Build
Build an original third-person wilderness expedition called Cinderhorn Atlas. The player enters a volcanic salt basin covered in amber dust, tracks an armored six-legged creature with a field cutter, reads traces, gathers salt herbs, and protects a survey camp. The core loop is explore terrain, read the creature's charge pattern, dodge, counterattack, collect three evidence sets, then return materials to the forge. Add a world map, shifting weather, health potions, and a compact quest log. Keyboard and mouse must cover movement, sprint, attack, dodge, and interaction; every character, place, and visual asset must be newly authored. Add a tutorial mode for first-time players: three guided stages that teach movement and sprinting, reading tracks and watching charge patterns, then dodging and counterattacking. Each stage takes place in a safe training area, gives a rating on completion, and finishing all three unlocks the real basin.