K3 Dexterity Lab
Replay dual robot arms pulling Jenga blocks and stacking cups in 3D, with a scrub timeline and labeled simulated force data. Copy the prompt, build your own.
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Generate a 3D dual-arm robot workbench replaying Jenga and cup stacking
Create K3 Embody: Dexterity Lab, an interactive 3D dual-arm robotics workbench. Use a near-black studio, a black rounded tabletop with a faint grid, ivory articulated hands, muted gray metal arms, and soft product-photography lighting. Natural beechwood blocks and colored paper cups should provide the main color accents. Give the robot joints, connectors, fingertips, screws, and support mounts clear mechanical detail, with realistic wood grain and subtle paper fibers on the task objects. Include Cube, Jenga, and Cups navigation tabs, with Jenga selected initially. Build the Jenga and Cups experiences around faithful playback of recorded or precomputed trajectories. Label the experience as kinematic replay, and distinguish separately simulated contact or stability data from the main motion. Label force readouts as simulated and do not imply closed-loop robotic control. For Jenga, show a tower of 54 wooden blocks in 18 alternating layers. Animate the hands through alignment, a 30 mm push, pinch, a 105 mm extraction, placement, and retraction, repeating for three target blocks. Add a separate contact-dynamics sequence that applies lateral disturbances and shows the tower's stability response and collapse. Include a shortcut that jumps to this sequence, with synchronized push force, friction force, maximum tilt, contact count, and collapsed-block readings. For Cups, animate 15 cups into a five-level pyramid. Show each approach, grasp, lift, transfer, placement, release, and retreat. Include a simulated settling overlay after release, support-load annotations, cup tilt, and an optional slow-release mode that slows the critical release moment. Preserve the poses of cups already placed while later cups are manipulated. Change the tabletop tasks into a small assembly workshop: replace the round black table with a green anti-static bench, and swap the task objects for motor parts, gears, and screws that the two arms pick, align, fasten, and set down. Keep the trajectory replay, timeline, engineering callouts, and simulated readings intact, with force values still clearly labeled as simulated. Provide play and pause, restart, a scrub timeline, one-second stepping, and playback speeds from 0.25× to 10×. Offer full-arm, close-up, and top views, plus orbit and zoom controls. Include a task-object diagram whose blocks or cups can be selected to jump to the corresponding operation. Display the current task, action, target, active hand, phase, and completed count in a compact action-plan panel. Overlay fine engineering callouts for shoulders, elbows, wrists, target objects, and the tower. Show wrist-speed curves, elbow angles, tool-point positions in millimeters, and reach measurements synchronized with playback. Let users hide labels. Keep the annotations clear of the hands, objects, and controls, and make camera framing adapt to the available screen space.
Create K3 Embody: Dexterity Lab, an interactive 3D dual-arm robotics workbench. Use a near-black studio, a black rounded tabletop with a faint grid, ivory articulated hands, muted gray metal arms, and soft product-photography lighting. Natural beechwood blocks and colored paper cups should provide the main color accents. Give the robot joints, connectors, fingertips, screws, and support mounts clear mechanical detail, with realistic wood grain and subtle paper fibers on the task objects. Include Cube, Jenga, and Cups navigation tabs, with Jenga selected initially. Build the Jenga and Cups experiences around faithful playback of recorded or precomputed trajectories. Label the experience as kinematic replay, and distinguish separately simulated contact or stability data from the main motion. Label force readouts as simulated and do not imply closed-loop robotic control. For Jenga, show a tower of 54 wooden blocks in 18 alternating layers. Animate the hands through alignment, a 30 mm push, pinch, a 105 mm extraction, placement, and retraction, repeating for three target blocks. Add a separate contact-dynamics sequence that applies lateral disturbances and shows the tower's stability response and collapse. Include a shortcut that jumps to this sequence, with synchronized push force, friction force, maximum tilt, contact count, and collapsed-block readings. For Cups, animate 15 cups into a five-level pyramid. Show each approach, grasp, lift, transfer, placement, release, and retreat. Include a simulated settling overlay after release, support-load annotations, cup tilt, and an optional slow-release mode that slows the critical release moment. Preserve the poses of cups already placed while later cups are manipulated. Fill in the Cube tab: the two arms cooperate to solve a three-by-three Rubik's cube, one hand holding it steady while the other performs quarter turns, replaying about twenty real solving moves. Label the turned face and direction for every move, show the current solving stage and remaining move count, and support one-second stepping plus variable-speed playback. Provide play and pause, restart, a scrub timeline, one-second stepping, and playback speeds from 0.25× to 10×. Offer full-arm, close-up, and top views, plus orbit and zoom controls. Include a task-object diagram whose blocks or cups can be selected to jump to the corresponding operation. Display the current task, action, target, active hand, phase, and completed count in a compact action-plan panel. Overlay fine engineering callouts for shoulders, elbows, wrists, target objects, and the tower. Show wrist-speed curves, elbow angles, tool-point positions in millimeters, and reach measurements synchronized with playback. Let users hide labels. Keep the annotations clear of the hands, objects, and controls, and make camera framing adapt to the available screen space.
Create K3 Embody: Dexterity Lab, an interactive 3D dual-arm robotics workbench. Use a near-black studio, a black rounded tabletop with a faint grid, ivory articulated hands, muted gray metal arms, and soft product-photography lighting. Natural beechwood blocks and colored paper cups should provide the main color accents. Give the robot joints, connectors, fingertips, screws, and support mounts clear mechanical detail, with realistic wood grain and subtle paper fibers on the task objects. Include Cube, Jenga, and Cups navigation tabs, with Jenga selected initially. Build the Jenga and Cups experiences around faithful playback of recorded or precomputed trajectories. Label the experience as kinematic replay, and distinguish separately simulated contact or stability data from the main motion. Label force readouts as simulated and do not imply closed-loop robotic control. For Jenga, show a tower of 54 wooden blocks in 18 alternating layers. Animate the hands through alignment, a 30 mm push, pinch, a 105 mm extraction, placement, and retraction, repeating for three target blocks. Add a separate contact-dynamics sequence that applies lateral disturbances and shows the tower's stability response and collapse. Include a shortcut that jumps to this sequence, with synchronized push force, friction force, maximum tilt, contact count, and collapsed-block readings. For Cups, animate 15 cups into a five-level pyramid. Show each approach, grasp, lift, transfer, placement, release, and retreat. Include a simulated settling overlay after release, support-load annotations, cup tilt, and an optional slow-release mode that slows the critical release moment. Preserve the poses of cups already placed while later cups are manipulated. Turn the demo into a robotics teaching module: give each action phase a Chinese explanation of up to 50 characters describing what the arms are doing and which kind of trajectory planning it uses. Add a “teaching mode” toggle that slows playback, pauses at key motions, and pops up knowledge cards; turning it off restores the clean replay. Provide play and pause, restart, a scrub timeline, one-second stepping, and playback speeds from 0.25× to 10×. Offer full-arm, close-up, and top views, plus orbit and zoom controls. Include a task-object diagram whose blocks or cups can be selected to jump to the corresponding operation. Display the current task, action, target, active hand, phase, and completed count in a compact action-plan panel. Overlay fine engineering callouts for shoulders, elbows, wrists, target objects, and the tower. Show wrist-speed curves, elbow angles, tool-point positions in millimeters, and reach measurements synchronized with playback. Let users hide labels. Keep the annotations clear of the hands, objects, and controls, and make camera framing adapt to the available screen space.
