Pokémon Holographic Card

Tilt a 3D holographic Pokémon card and watch rainbow diffraction and star glints follow the light. Eight foil finishes, PNG/WebM export. Copy the prompt.

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Build an adjustable 3D holographic trading-card viewer

Basketball Star Card

Reskin as an original basketball star card.

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Create an interactive 3D holographic Pokémon trading-card viewer. Float a thin card with rounded corners and a 63:88 aspect ratio against a near-black background. The holographic finish should react convincingly as the card or light moves, with concentrated rainbow bands sweeping across a silver foil base, fine metallic reflections, and small multicolored star-shaped glints. Preserve dark printed areas and readable card artwork beneath the foil.

Offer Arceus and Charizard card faces alongside an original procedural card called ASTRALUX. Design the original face with a deep purple nebula, stars, diagonal light streaks, a central golden orb, a title and HP area, two attack rows, and a bottom information strip. Give the card a separate indigo starfield back with two rings. Keep the back visually independent from the front. If the supplied card artwork is unavailable, show the original procedural design.

Allow foil coverage across the entire card, only the illustration window, or the area outside that window. Keep foil boundaries aligned with the artwork. Include eight finish options that can be combined: smooth foil, hairline brushing, pillar beams, crosshatch, cracked ice, glitter, water ripple, and cat-eye. Each finish should have a distinct appearance, such as elongated brushed highlights, bright intersections, fragmented rainbow facets, scattered sparkles, or moving lens-like glints. Let users adjust pattern scale and strength. Replace the card faces with an original basketball star card: an action silhouette, a stats row and team colors on the front. Keep all foil finishes and export features, and use fictional player names and stats. Use two crossing diffraction-grating layers to produce viewing-angle-dependent spectral color, with adjustable pitch, orientation, and secondary-layer strength. Add controls for foil exposure, embossed relief, star intensity and density, glitter density, angular spread, and foil-mask softness. Present the main controls in a compact translucent panel, with the more detailed settings in a collapsible advanced section.

Support direct dragging with inertia, automatic gentle tilting, optional moving light, and a reset-rotation control. After a drag, briefly hold the user's orientation before smoothly returning to the automatic motion. Keep light reflections and diffraction synchronized when the light moves. Include PNG export and a short looping WebM export of the card tilting, with smooth motion and the current artwork and foil settings preserved.
Card Collection Binder

Manage many cards in a filterable grid binder.

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Create an interactive 3D holographic Pokémon trading-card viewer. Float a thin card with rounded corners and a 63:88 aspect ratio against a near-black background. The holographic finish should react convincingly as the card or light moves, with concentrated rainbow bands sweeping across a silver foil base, fine metallic reflections, and small multicolored star-shaped glints. Preserve dark printed areas and readable card artwork beneath the foil.

Offer Arceus and Charizard card faces alongside an original procedural card called ASTRALUX. Design the original face with a deep purple nebula, stars, diagonal light streaks, a central golden orb, a title and HP area, two attack rows, and a bottom information strip. Give the card a separate indigo starfield back with two rings. Keep the back visually independent from the front. If the supplied card artwork is unavailable, show the original procedural design.

Allow foil coverage across the entire card, only the illustration window, or the area outside that window. Keep foil boundaries aligned with the artwork. Include eight finish options that can be combined: smooth foil, hairline brushing, pillar beams, crosshatch, cracked ice, glitter, water ripple, and cat-eye. Each finish should have a distinct appearance, such as elongated brushed highlights, bright intersections, fragmented rainbow facets, scattered sparkles, or moving lens-like glints. Let users adjust pattern scale and strength. Add a binder view that lays out multiple cards in a grid. Clicking any card opens it in the 3D holographic viewer, cards can be filtered and sorted by rarity, and foil settings persist when returning to the grid. Use two crossing diffraction-grating layers to produce viewing-angle-dependent spectral color, with adjustable pitch, orientation, and secondary-layer strength. Add controls for foil exposure, embossed relief, star intensity and density, glitter density, angular spread, and foil-mask softness. Present the main controls in a compact translucent panel, with the more detailed settings in a collapsible advanced section.

Support direct dragging with inertia, automatic gentle tilting, optional moving light, and a reset-rotation control. After a drag, briefly hold the user's orientation before smoothly returning to the automatic motion. Keep light reflections and diffraction synchronized when the light moves. Include PNG export and a short looping WebM export of the card tilting, with smooth motion and the current artwork and foil settings preserved.
Booster Pack Opening

Add a pack-opening reveal with rarity odds.

Try Kimi Build
Create an interactive 3D holographic Pokémon trading-card viewer. Float a thin card with rounded corners and a 63:88 aspect ratio against a near-black background. The holographic finish should react convincingly as the card or light moves, with concentrated rainbow bands sweeping across a silver foil base, fine metallic reflections, and small multicolored star-shaped glints. Preserve dark printed areas and readable card artwork beneath the foil.

Offer Arceus and Charizard card faces alongside an original procedural card called ASTRALUX. Design the original face with a deep purple nebula, stars, diagonal light streaks, a central golden orb, a title and HP area, two attack rows, and a bottom information strip. Give the card a separate indigo starfield back with two rings. Keep the back visually independent from the front. If the supplied card artwork is unavailable, show the original procedural design.

Allow foil coverage across the entire card, only the illustration window, or the area outside that window. Keep foil boundaries aligned with the artwork. Include eight finish options that can be combined: smooth foil, hairline brushing, pillar beams, crosshatch, cracked ice, glitter, water ripple, and cat-eye. Each finish should have a distinct appearance, such as elongated brushed highlights, bright intersections, fragmented rainbow facets, scattered sparkles, or moving lens-like glints. Let users adjust pattern scale and strength. Add a booster-pack mode: clicking a sealed pack plays a tear-open animation, then reveals one random card in full holographic glory, with rarity odds of 70% common, 25% rare and 5% foil. Use two crossing diffraction-grating layers to produce viewing-angle-dependent spectral color, with adjustable pitch, orientation, and secondary-layer strength. Add controls for foil exposure, embossed relief, star intensity and density, glitter density, angular spread, and foil-mask softness. Present the main controls in a compact translucent panel, with the more detailed settings in a collapsible advanced section.

Support direct dragging with inertia, automatic gentle tilting, optional moving light, and a reset-rotation control. After a drag, briefly hold the user's orientation before smoothly returning to the automatic motion. Keep light reflections and diffraction synchronized when the light moves. Include PNG export and a short looping WebM export of the card tilting, with smooth motion and the current artwork and foil settings preserved.