Porcelain Afterglow
A survival web game in a reborn ceramic forest: calibrate sensor kilns, scavenge supplies, and build shelter. Copy the prompt to build it.
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Generate a gather-build-survive web game in a reborn ceramic grove
Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Replace the reborn ceramic grove with wind-eroded desert and oasis kiln yards: the Bluevein basin becomes a dune basin, sensor kilns stand at the oasis edge, and the day-night temperature swings hit survival much harder. Supply caches lie along abandoned caravan routes, shelters become adobe kiln houses, and the interface adds a water gauge.
Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Add a farming system beyond gathering and building: the player assembles rain collectors from clay pipes, tills planter beds beside the shelter, and grows drought-resistant crops that mature on the in-game day cycle. Harvests restore health and can be traded to passing travelers for parts, and beds need regular watering or they wither.
Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Switch the interface, HUD labels, item names, and survival-log text fully to English, keeping the log in a first-person survival voice, with both Celsius and Fahrenheit options for temperature. English is the default on first launch with a switch back to Chinese in settings, and key prompts are relabeled in English.
