Porcelain Afterglow

A survival web game in a reborn ceramic forest: calibrate sensor kilns, scavenge supplies, and build shelter. Copy the prompt to build it.

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Start with this prompt

Generate a gather-build-survive web game in a reborn ceramic grove

Desert Oasis

Swap the grove for dunes and oasis kilns

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Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Replace the reborn ceramic grove with wind-eroded desert and oasis kiln yards: the Bluevein basin becomes a dune basin, sensor kilns stand at the oasis edge, and the day-night temperature swings hit survival much harder. Supply caches lie along abandoned caravan routes, shelters become adobe kiln houses, and the interface adds a water gauge. 
Farming System

Add rain collectors and crop growing

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Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Add a farming system beyond gathering and building: the player assembles rain collectors from clay pipes, tills planter beds beside the shelter, and grows drought-resistant crops that mature on the in-game day cycle. Harvests restore health and can be traded to passing travelers for parts, and beds need regular watering or they wither. 
English Interface

Switch HUD and survival log to English

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Survival log brief — Start Porcelain Afterglow in the Bluevein mineral grove after a world-changing event. The player follows a signal to three sensor kilns, calibrates them, searches a roadside cache, and builds a shelter. Track time of day, temperature, health, ammunition, backpack contents, and autosave. WASD or click moves, E recovers, B opens a build area, right mouse looks, and left mouse fires. The setting is a reborn ceramic forest; make the plants, kilns, tools, and field HUD original. The key loop is gather, build, and stabilize the environment. Switch the interface, HUD labels, item names, and survival-log text fully to English, keeping the log in a first-person survival voice, with both Celsius and Fahrenheit options for temperature. English is the default on first launch with a switch back to Chinese in settings, and key prompts are relabeled in English.