Prism Keep
Pick a construct, push three lanes with AI allies, topple towers and shatter the Prism Core. Copy this prompt and build the battle arena with Kimi.
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Generate a three-lane tower-push battle web game on a porcelain battlefield.
Design brief — Prism Keep is a fast three-lane push battle on an original porcelain battlefield. Let the player choose one of three constructs with ranged, melee, or support strengths, then fight alongside two AI allies against a rival team. Minions advance while outer towers and inner towers fall before the final Prism Core can be broken. Use click-to-move, target attacks, Q/W/E/R abilities, a shop, and upgrades so each wave creates a decision. Keep solo, practice, and turbo modes, but redesign the cast, skills, and interface from scratch. Reskin the battlefield from porcelain plains to an overgrown rainforest ruin: the three lanes run across mossy stone steps, broken bridges and shallow pools, the towers become root-wrapped stone statues, and the Prism Core becomes a glowing jungle shrine. Keep the three-lane push, AI allies and the Q/W/E/R ability framework unchanged, and shift the lighting to a humid green morning mist.
Design brief — Prism Keep is a fast three-lane push battle on an original porcelain battlefield. Let the player choose one of three constructs with ranged, melee, or support strengths, then fight alongside two AI allies against a rival team. Minions advance while outer towers and inner towers fall before the final Prism Core can be broken. Use click-to-move, target attacks, Q/W/E/R abilities, a shop, and upgrades so each wave creates a decision. Keep solo, practice, and turbo modes, but redesign the cast, skills, and interface from scratch. Add a meta-progression system on top of the lane-push battle: each construct gets a three-branch talent tree where players spend match-earned points to unlock passive bonuses, plus a ranked ladder from Bronze to Diamond where wins accumulate stars toward promotion. Add a talent setup page and a rank display to the main menu; practice mode does not affect rank.
Design brief — Prism Keep is a fast three-lane push battle on an original porcelain battlefield. Let the player choose one of three constructs with ranged, melee, or support strengths, then fight alongside two AI allies against a rival team. Minions advance while outer towers and inner towers fall before the final Prism Core can be broken. Use click-to-move, target attacks, Q/W/E/R abilities, a shop, and upgrades so each wave creates a decision. Keep solo, practice, and turbo modes, but redesign the cast, skills, and interface from scratch. Add a step-by-step tutorial mode to the battle: walk the player through click-to-move, target attacks, casting Q/W/E/R and returning to base to buy equipment, each step explained with a highlighted overlay and a one-line hint, unlocking the next step only after completion. The tutorial runs in a separate practice level with a single non-pushing enemy AI, and finishing all steps reveals the button to enter a real match.
