Scraplight Run
Double-jump, dash, and arc-blast through a rusty scrapyard, clear six patrol machines, and overload the energy relay. Copy the prompt and build it with Kimi.
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Generate an action shooter where an arc welder clears a rusty scrapyard
Implementation request — Make Scraplight Run an action-shooter expedition through a rust-colored scrapyard. The arc welder clears six patrol machines, reaches an energy relay, and overloads it. Movement should support double jump, dash, shooting, reloading, and a radial arc skill. Add experience, levels, skill points, mission rewards, and collectible energy parts to give the short route a sense of growth. The interface can feel like a repair terminal, but every machine, weapon, icon, and map element must be an original geometric design rather than a real product reference. Move the adventure from the rust-colored scrapyard to a deep-sea drilling platform, where the player is a maintenance diver in a pressurized suit clearing six malfunctioning patrol machines between pipes and cabins. Change the radial arc skill to an electric pulse that spreads blue light through the water. Keep the energy parts, experience levels, and relay-overload goal unchanged, and rename all facilities and equipment.
Implementation request — Make Scraplight Run an action-shooter expedition through a rust-colored scrapyard. The arc welder clears six patrol machines, reaches an energy relay, and overloads it. Movement should support double jump, dash, shooting, reloading, and a radial arc skill. Add experience, levels, skill points, mission rewards, and collectible energy parts to give the short route a sense of growth. The interface can feel like a repair terminal, but every machine, weapon, icon, and map element must be an original geometric design rather than a real product reference. Expand skill points into three upgrade branches: fire rate for faster shooting and reloading, arc for a wider radial skill and shorter cooldown, and mobility for extra dashes and higher double jumps. Each level grants one point, and the player can allocate them freely at the terminal screen and reset them by spending energy parts.
Implementation request — Make Scraplight Run an action-shooter expedition through a rust-colored scrapyard. The arc welder clears six patrol machines, reaches an energy relay, and overloads it. Movement should support double jump, dash, shooting, reloading, and a radial arc skill. Add experience, levels, skill points, mission rewards, and collectible energy parts to give the short route a sense of growth. The interface can feel like a repair terminal, but every machine, weapon, icon, and map element must be an original geometric design rather than a real product reference. Tune the game to a relaxed exploration difficulty: cut patrol machines to three with halved attack power, let player health regenerate slowly, and make the radial arc skill cost no energy. Highlight all energy-part locations on the map so the player can focus on movement and collecting.
