Small Hours Studio
Cook, rearrange furniture, and meet neighbors while balancing Miri's five daily needs. Copy the prompt and build this cozy life sim with Kimi.
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Start with this prompt
Generate a gentle life sim about caring for a young creator
Create brief (English): turn Small Hours Studio into a gentle single-player life sim. The player cares for Miri, a young creator living on Periwinkle Row, while balancing hunger, energy, fun, social, and hygiene. Let them cook, rearrange a home, meet a neighbor, and complete small everyday goals. Provide live mode, build/buy, and neighborhood entry points, plus room rotation, scroll zoom, click interactions, currency, skills, relationships, and clear autosave feedback. Make the look about sunny windows, handmade furniture, and an original neighborhood instead of borrowing names or interfaces from real-life simulation games. Move daily life from Periwinkle Row to a seaside fishing town, where Miri's home becomes an apartment with a small balcony beside the lighthouse, overlooking fishing boats and changing tides. Neighbors become a fisherman, a shell craftswoman, and a cafe owner, and daily goals revolve around market shopping and beach walks. Keep needs management, build/buy, and autosave unchanged.
Create brief (English): turn Small Hours Studio into a gentle single-player life sim. The player cares for Miri, a young creator living on Periwinkle Row, while balancing hunger, energy, fun, social, and hygiene. Let them cook, rearrange a home, meet a neighbor, and complete small everyday goals. Provide live mode, build/buy, and neighborhood entry points, plus room rotation, scroll zoom, click interactions, currency, skills, relationships, and clear autosave feedback. Make the look about sunny windows, handmade furniture, and an original neighborhood instead of borrowing names or interfaces from real-life simulation games. Add balcony gardening: the player can buy pots and seeds and grow three flowers and two vegetables on the balcony; watering daily grows crops over days, and harvests can be cooked or gifted to neighbors to raise relationships. Add a gardening category to build mode and log every harvest in the journal.
Create brief (English): turn Small Hours Studio into a gentle single-player life sim. The player cares for Miri, a young creator living on Periwinkle Row, while balancing hunger, energy, fun, social, and hygiene. Let them cook, rearrange a home, meet a neighbor, and complete small everyday goals. Provide live mode, build/buy, and neighborhood entry points, plus room rotation, scroll zoom, click interactions, currency, skills, relationships, and clear autosave feedback. Make the look about sunny windows, handmade furniture, and an original neighborhood instead of borrowing names or interfaces from real-life simulation games. Make the protagonist a teenager balancing study and life, adding homework, bedtime, and limited screen-time goals that award stars when completed. Rename hunger and energy in plainer words, and adjust prompt text to encouraging short sentences that help teen players practice time management.
