Kimi Danmaku Battle
Arrow keys dodge, Z shoots, Shift slows movement and shows the focus hitbox, X fires a bomb; near misses charge a graze burst. Build yours from the same prompt.
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A keyboard-controlled vertical bullet-hell battle with spell phases, grazing, bombs, and score chasing.
Charge a graze burst
Near misses charge a screen-clearing burst, turning the edge of each pattern into an opportunity.
Try Kimi BuildBuild a responsive vertical bullet-hell browser game titled 'Kimi Danmaku Battle'. Create a keyboard-controlled battle where Kimi dodges dense patterns and defeats a boss through named spell phases. Use arrow keys to move, hold Z to shoot, hold Shift for slower precision movement, and press X to use a bomb. Track score, lives, bombs, boss health, phase or spell name, timer, and graze count around a tall playfield, with a visible focus hitbox during precision movement. Keep bullets readable and preserve the vertical play area on smaller screens.
Expand the spell phases
Named phases introduce distinct geometry, timers, and score bonuses.
Try Kimi BuildBuild a responsive vertical bullet-hell browser game titled 'Kimi Danmaku Battle'. Create a keyboard-controlled battle where Kimi dodges dense patterns and defeats a boss through named spell phases. Use arrow keys to move, hold Z to shoot, hold Shift for slower precision movement, and press X to use a bomb. Track score, lives, bombs, boss health, phase or spell name, timer, and graze count around a tall playfield, with a visible focus hitbox during precision movement. Keep bullets readable and preserve the vertical play area on smaller screens.
Add two shot styles
Switch between a wide spread and a focused laser as openings change.
Try Kimi BuildBuild a responsive vertical bullet-hell browser game titled 'Kimi Danmaku Battle'. Create a keyboard-controlled battle where Kimi dodges dense patterns and defeats a boss through named spell phases. Use arrow keys to move, hold Z to shoot, hold Shift for slower precision movement, and press X to use a bomb. Track score, lives, bombs, boss health, phase or spell name, timer, and graze count around a tall playfield, with a visible focus hitbox during precision movement. Keep bullets readable and preserve the vertical play area on smaller screens.