Sandstorm Protocol

Rain falls on a neon canyon where three aces duel in the same sky, and the most hits wins.

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Rain falls on a neon canyon where three aces duel in the same sky, and the most hits wins.

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Build a neon-canyon air-combat arena: on a rainy night in a cyberpunk city, three aces fight in the same sky between the glowing towers, rain falling through the neon, and the most hits wins. The mouse steers, the left button fires plasma bolts and can be held for continuous fire, each bolt streaking through the rain, E uses an item, W and S work the throttle, Shift boosts until it overheats and has to cool down, and Space fires vertical thrusters for an instant climb out of trouble. Getting hit knocks systems offline for two seconds, leaving the plane drifting until they reboot; only flying into the grille actually crashes the plane. A flight manual opens the match so new pilots learn the controls before their first sortie, and hit statistics with a rematch button close it, so the next round is one click away — all rendered in a deep-space neon palette. Single-file static page.
Random weather rounds

Makes each round roll light rain, heavy rain, or a thunderstorm at random, so the canyon's weather changes from match to match while the three-ace rules stay the same.

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Build a neon-canyon air-combat arena: on a rainy night in a cyberpunk city, three aces fight in the same sky between the glowing towers, rain falling through the neon, and the most hits wins. The mouse steers, the left button fires plasma bolts and can be held for continuous fire, each bolt streaking through the rain, E uses an item, W and S work the throttle, Shift boosts until it overheats and has to cool down, and Space fires vertical thrusters for an instant climb out of trouble. Getting hit knocks systems offline for two seconds, leaving the plane drifting until they reboot; only flying into the grille actually crashes the plane. A flight manual opens the match so new pilots learn the controls before their first sortie, and hit statistics with a rematch button close it, so the next round is one click away — all rendered in a deep-space neon palette. Single-file static page.
Local high-score board

Adds a local high-score board to the results screen, so past matches leave a record and the player can see where this round's hits rank.

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Build a neon-canyon air-combat arena: on a rainy night in a cyberpunk city, three aces fight in the same sky between the glowing towers, rain falling through the neon, and the most hits wins. The mouse steers, the left button fires plasma bolts and can be held for continuous fire, each bolt streaking through the rain, E uses an item, W and S work the throttle, Shift boosts until it overheats and has to cool down, and Space fires vertical thrusters for an instant climb out of trouble. Getting hit knocks systems offline for two seconds, leaving the plane drifting until they reboot; only flying into the grille actually crashes the plane. A flight manual opens the match so new pilots learn the controls before their first sortie, and hit statistics with a rematch button close it, so the next round is one click away — all rendered in a deep-space neon palette. Single-file static page.
Dusk canyon lighting

Swaps the rainy night for dusk over the cyberpunk city, changing the light and mood of the neon canyon while flight controls and win rules stay untouched.

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Build a neon-canyon air-combat arena: on a rainy night in a cyberpunk city, three aces fight in the same sky between the glowing towers, rain falling through the neon, and the most hits wins. The mouse steers, the left button fires plasma bolts and can be held for continuous fire, each bolt streaking through the rain, E uses an item, W and S work the throttle, Shift boosts until it overheats and has to cool down, and Space fires vertical thrusters for an instant climb out of trouble. Getting hit knocks systems offline for two seconds, leaving the plane drifting until they reboot; only flying into the grille actually crashes the plane. A flight manual opens the match so new pilots learn the controls before their first sortie, and hit statistics with a rematch button close it, so the next round is one click away — all rendered in a deep-space neon palette. Single-file static page.