Ballance Balance Ball

Converters switch the ball among wood, stone and wind-lifted paper as you roll with WASD across floating platforms, narrow bridges and wind ducts; falls cost a life.

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Guide an inertia-driven ball along floating tracks; converters switch it into a wood, stone or paper ball, and you use the differences in weight, speed and wind response to clear contraptions, activate checkpoints and reach the finish.

Add a timed race mode

Add bronze, silver and gold target times plus checkpoint split timing, letting players compare each split and race a ghost ball against the fastest record.

Try Kimi Build
Build a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.
Add route forks

Split each level into a safe long route and a high-risk shortcut, using breakable wooden bridges, weight triggers and rising wind ducts to create multiple ways through.

Try Kimi Build
Build a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.
Add a contraption editor

Provide a visual level editor that assembles short levels from platforms, ramps, fans and converters, generating a share code after a test run.

Try Kimi Build
Build a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.