Ballance Balance Ball
Converters switch the ball among wood, stone and wind-lifted paper as you roll with WASD across floating platforms, narrow bridges and wind ducts; falls cost a life.
Guide an inertia-driven ball along floating tracks; converters switch it into a wood, stone or paper ball, and you use the differences in weight, speed and wind response to clear contraptions, activate checkpoints and reach the finish.
Add bronze, silver and gold target times plus checkpoint split timing, letting players compare each split and race a ghost ball against the fastest record.
Try Kimi BuildBuild a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.
Split each level into a safe long route and a high-risk shortcut, using breakable wooden bridges, weight triggers and rising wind ducts to create multiple ways through.
Try Kimi BuildBuild a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.
Provide a visual level editor that assembles short levels from platforms, ramps, fans and converters, generating a share code after a test run.
Try Kimi BuildBuild a browser 3D balance-ball game called “Ballance Balance Ball”. The player rolls with WASD or the arrow keys, rotates the camera with Q/E and brakes with the space bar, controlling inertia across floating platforms, narrow bridges, slopes, wind ducts and moving contraptions. Converters in the level switch the ball into a well-balanced wooden ball, a heavy stone ball or a paper ball that wind can lift, and the player must use the three physics profiles to keep going. Falling costs a life and respawns the ball at the most recent checkpoint; reaching the finish completes the level. The HUD shows the current ball type, elapsed time, score and lives; provide start, pause, resume and retry, and communicate state with clear transformation animations, checkpoint cues and fall feedback.