Kimi Magic Tower · Black Moon Tower
A 15-floor pixel tower: spend yellow, blue and red keys on doors and gems, preview battle losses round by round, detour to shops, and unlock an 18-monster bestiary.
Weigh keys against stat gains across fifteen tower floors, fight turn-based battles floor by floor, and climb to the top to defeat the Black Moon Demon King.
Lets players long-press cells to set color markers and preview key costs and battle losses along the way, without auto-picking the optimal route.
Try Kimi BuildBuild the turn-based magic tower game "KIMI Magic Tower · Black Moon Tower". The player plans routes through fifteen tower floors, aiming to use keys, gems and shop upgrades wisely so their stats are high enough to defeat the Black Moon Demon King at the top. The core loop is grid movement, opening doors for resources, estimating monster battle losses, running automatic turn-based combat and reading the round-by-round log, then deciding whether to keep exploring or detour for upgrades; floors eleven to fourteen use a 13×13 map and the tower top uses a 15×15 map. On keyboard, move with the arrow keys or WASD, press Enter to confirm interactions, and press M to view the monster bestiary; on touch screens, tap an adjacent cell to move and use the bottom buttons to open the backpack and bestiary. The HUD shows the floor, HP, attack, defense, gold, yellow, blue and red keys, and the current objective; damage is previewed before battle, the log records values round by round, and the first kill of each of the eighteen monsters unlocks its entry. Visuals use retro pixel grids, a black-moon purple atmosphere and clear door, gem and shop icons, with sticker-style character art. On mobile, allow zooming the large map with a fixed stat bar, and support pause, save, load and restart.
Makes monsters on some floors patrol on fixed turns after doors open; movement rules are viewable in the bestiary, so players can dodge fights or grab treasure by positioning.
Try Kimi BuildBuild the turn-based magic tower game "KIMI Magic Tower · Black Moon Tower". The player plans routes through fifteen tower floors, aiming to use keys, gems and shop upgrades wisely so their stats are high enough to defeat the Black Moon Demon King at the top. The core loop is grid movement, opening doors for resources, estimating monster battle losses, running automatic turn-based combat and reading the round-by-round log, then deciding whether to keep exploring or detour for upgrades; floors eleven to fourteen use a 13×13 map and the tower top uses a 15×15 map. On keyboard, move with the arrow keys or WASD, press Enter to confirm interactions, and press M to view the monster bestiary; on touch screens, tap an adjacent cell to move and use the bottom buttons to open the backpack and bestiary. The HUD shows the floor, HP, attack, defense, gold, yellow, blue and red keys, and the current objective; damage is previewed before battle, the log records values round by round, and the first kill of each of the eighteen monsters unlocks its entry. Visuals use retro pixel grids, a black-moon purple atmosphere and clear door, gem and shop icons, with sticker-style character art. On mobile, allow zooming the large map with a fixed stat bar, and support pause, save, load and restart.
Turns the tower-top fight into three round phases, with the Demon King switching skills based on the player's attack-defense gap; pre-battle still shows the base loss range, and the log explains every stat change.
Try Kimi BuildBuild the turn-based magic tower game "KIMI Magic Tower · Black Moon Tower". The player plans routes through fifteen tower floors, aiming to use keys, gems and shop upgrades wisely so their stats are high enough to defeat the Black Moon Demon King at the top. The core loop is grid movement, opening doors for resources, estimating monster battle losses, running automatic turn-based combat and reading the round-by-round log, then deciding whether to keep exploring or detour for upgrades; floors eleven to fourteen use a 13×13 map and the tower top uses a 15×15 map. On keyboard, move with the arrow keys or WASD, press Enter to confirm interactions, and press M to view the monster bestiary; on touch screens, tap an adjacent cell to move and use the bottom buttons to open the backpack and bestiary. The HUD shows the floor, HP, attack, defense, gold, yellow, blue and red keys, and the current objective; damage is previewed before battle, the log records values round by round, and the first kill of each of the eighteen monsters unlocks its entry. Visuals use retro pixel grids, a black-moon purple atmosphere and clear door, gem and shop icons, with sticker-style character art. On mobile, allow zooming the large map with a fixed stat bar, and support pause, save, load and restart.