One Slash

Mouse height picks a high, mid or low stance; left-click for a quick slash, hold-release for a charged thrust. Solo vs AI, local two-player and streak challenge.

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Start from this prompt

Judge attack and defense across high, mid and low stances; tap for a quick slash, hold for a charged thrust, dodge to cancel a charge or palm-strike to interrupt; any clean hit decides the duel in one blow.

Add stance feints

Allow one stance switch during the quick-slash windup to cancel the strike, baiting the opponent into a dodge or palm strike.

Try Kimi Build
Build “One Slash”, a pixel ink-wash browser samurai dueling game whose core rule is one-hit kill — no health drain, stamina loss or posture-meter executions. The player moves with A/D, picks high, mid or low stance with mouse height, left-clicks for a quick slash, holds and releases for a charged thrust, dodges with Shift or Space, and palm-strikes with F; a charge can be canceled by dodging. Clashing attacks trigger a blade lock, dodges have brief invincibility, the palm strike interrupts at close range, and any clean hit ends the duel immediately. Include solo vs AI, local two-player and streak challenge modes; show the current stance, wins and consecutive defeats, and use hit-stop frames, blade flashes and ink splatter to punctuate the decisive moment.
Turn on the hundred-man streak

Each one-hit win immediately brings a faster new opponent; the tally tracks consecutive defeats, time taken and hit distribution by stance.

Try Kimi Build
Build “One Slash”, a pixel ink-wash browser samurai dueling game whose core rule is one-hit kill — no health drain, stamina loss or posture-meter executions. The player moves with A/D, picks high, mid or low stance with mouse height, left-clicks for a quick slash, holds and releases for a charged thrust, dodges with Shift or Space, and palm-strikes with F; a charge can be canceled by dodging. Clashing attacks trigger a blade lock, dodges have brief invincibility, the palm strike interrupts at close range, and any clean hit ends the duel immediately. Include solo vs AI, local two-player and streak challenge modes; show the current stance, wins and consecutive defeats, and use hit-stop frames, blade flashes and ink splatter to punctuate the decisive moment.
Add hit-review replays

Replay the last two seconds after each duel, marking blade range, dodge invincibility frames, blade-lock timing and palm-strike distance.

Try Kimi Build
Build “One Slash”, a pixel ink-wash browser samurai dueling game whose core rule is one-hit kill — no health drain, stamina loss or posture-meter executions. The player moves with A/D, picks high, mid or low stance with mouse height, left-clicks for a quick slash, holds and releases for a charged thrust, dodges with Shift or Space, and palm-strikes with F; a charge can be canceled by dodging. Clashing attacks trigger a blade lock, dodges have brief invincibility, the palm strike interrupts at close range, and any clean hit ends the duel immediately. Include solo vs AI, local two-player and streak challenge modes; show the current stance, wins and consecutive defeats, and use hit-stop frames, blade flashes and ink splatter to punctuate the decisive moment.