Rescue the King
Slide road, stone and mechanism tiles to open the king's path to the crown exit; each push costs a move, with undo and reset when stuck. Build yours from the prompt.
Push tiles across a board of roads, stones and mechanisms; each move costs one step as you connect the king to the crown exit. Undo and reset when stuck or out of moves; clearing the level scores stars by remaining moves.
Adds guards that patrol fixed routes and advance one step after every tile move; route planning must also avoid their visible fan-shaped alert zones.
Try Kimi BuildBuild a browser sliding-puzzle game called "unlock kking". The board is made of movable roads, stones and mechanisms, and the player must clear a continuous route for the king to reach the crown exit; every push costs one move, a connected route clears the level, and when stuck or out of moves the player can undo, reset and try again. Support clicking adjacent cells or arrow keys to move tiles, with swipe gestures on touch screens; the top bar shows remaining moves, level number and top score, movable targets are highlighted, illegal moves bounce back slightly, and on completion the route lights up cell by cell with a star rating. Use warm parchment, a wooden board and a rounded miniature-kingdom look with no external assets; keep the full board on narrow screens, give buttons enough touch size, and keep exits and obstacles clearly visible in both portrait and landscape.
Sets gold, silver and bronze move targets per level; the results panel compares the optimal solution with your path, and a step-by-step shortest-route hint is available without auto-completing the level.
Try Kimi BuildBuild a browser sliding-puzzle game called "unlock kking". The board is made of movable roads, stones and mechanisms, and the player must clear a continuous route for the king to reach the crown exit; every push costs one move, a connected route clears the level, and when stuck or out of moves the player can undo, reset and try again. Support clicking adjacent cells or arrow keys to move tiles, with swipe gestures on touch screens; the top bar shows remaining moves, level number and top score, movable targets are highlighted, illegal moves bounce back slightly, and on completion the route lights up cell by cell with a star rating. Use warm parchment, a wooden board and a rounded miniature-kingdom look with no external assets; keep the full board on narrow screens, give buttons enough touch size, and keep exits and obstacles clearly visible in both portrait and landscape.
Adds a date-locked daily puzzle where you rotate four large terrain pieces instead of pushing cells; the page records the day's top score and streak, and sharing never reveals the solution.
Try Kimi BuildBuild a browser sliding-puzzle game called "unlock kking". The board is made of movable roads, stones and mechanisms, and the player must clear a continuous route for the king to reach the crown exit; every push costs one move, a connected route clears the level, and when stuck or out of moves the player can undo, reset and try again. Support clicking adjacent cells or arrow keys to move tiles, with swipe gestures on touch screens; the top bar shows remaining moves, level number and top score, movable targets are highlighted, illegal moves bounce back slightly, and on completion the route lights up cell by cell with a star rating. Use warm parchment, a wooden board and a rounded miniature-kingdom look with no external assets; keep the full board on narrow screens, give buttons enough touch size, and keep exits and obstacles clearly visible in both portrait and landscape.