Clockwork Orchard
A solo deck-building duel with thirty original cards across three strategies: summon, fuse, and trap an AI orchard keeper. Copy the prompt to build it.
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Generate an original deck-building card duel web game with a clockwork-orchard theme
Deck-building prompt — implement Clockwork Orchard as a solo tabletop duel. Prepare roughly thirty original cards across three strategies: heavy clockwork, bloom control, and amber aggression. The player and an AI orchard keeper take turns through draw, standby, main, battle, and end phases, using normal summons, tributes, fusion, hidden traps, a graveyard, life points, and deck management. The home screen needs training, quick duel, shop, and collection; card inspection, help, and an action log stay available. Combine fruit, brass gears, and greenhouse tables into a new visual identity and avoid terminology or images from established card brands. Reskin the card theme from a clockwork orchard to the deep sea: the three strategies become wreck-heavy, coral control, and glow aggro, with card art of diving machines, luminous coral, and deep-sea creatures over a porthole seabed table. Rules and phase flow stay unchanged, the graveyard becomes the sunken zone, and life points become pressure integrity.
Deck-building prompt — implement Clockwork Orchard as a solo tabletop duel. Prepare roughly thirty original cards across three strategies: heavy clockwork, bloom control, and amber aggression. The player and an AI orchard keeper take turns through draw, standby, main, battle, and end phases, using normal summons, tributes, fusion, hidden traps, a graveyard, life points, and deck management. The home screen needs training, quick duel, shop, and collection; card inspection, help, and an action log stay available. Combine fruit, brass gears, and greenhouse tables into a new visual identity and avoid terminology or images from established card brands. Add a same-screen two-player mode alongside the AI duel: both players take turns on one device, and a handoff curtain animation hides each player's hand between turns. All thirty cards and three strategies are available in this mode, the action log tracks both sides separately, and the match can be exported for review at any time.
Deck-building prompt — implement Clockwork Orchard as a solo tabletop duel. Prepare roughly thirty original cards across three strategies: heavy clockwork, bloom control, and amber aggression. The player and an AI orchard keeper take turns through draw, standby, main, battle, and end phases, using normal summons, tributes, fusion, hidden traps, a graveyard, life points, and deck management. The home screen needs training, quick duel, shop, and collection; card inspection, help, and an action log stay available. Combine fruit, brass gears, and greenhouse tables into a new visual identity and avoid terminology or images from established card brands. Offer a beginner edition for card-game newcomers: start with a prebuilt fifteen-card deck using only normal summons and traps, with highlighted phase prompts and one-line explanations each turn. The first five duels are coached by a tutorial keeper that explains rule mistakes and allows one undo per match, and the full thirty-card pool unlocks after completion.



