Windward Relay

Pick a hero with unique skills, fight beside two AI teammates in a shrinking aerial station, and finish the objective. Copy the prompt and build it with Kimi.

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Start with this prompt

Generate a 3D squad arena shooter set in a shrinking aerial station

Swap to a Sea Storm Platform

Trade the sky station for a storm platform over rough seas.

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Turn Windward Relay into a three-person squad fight across a shrinking aerial station. The player picks a competitor with a distinct movement or attack identity, then joins two AI teammates to search for and eliminate rival squads. Include shields, sail surges, arc grenades, jumping, sliding, and reload timing as lightweight abilities; a match ends when the rival teams are gone or the live objective is complete. The front end should have competitor, loadout, career, and season spaces. Use bright air currents, engineered wind stations, and entirely new silhouettes while keeping keyboard-and-mouse play legible. Change the battlefield from a high-altitude aerial station to a circular storm platform built over rough seas, with waves and rain curtains hitting its edges. Give competitors gliding skills adapted to wet surfaces, and restyle ability effects around water currents and lightning. Rename every character, map structure, and interface label. 
Add Weapon Modding

Pick up attachments and mod weapons mid-match.

Try Kimi Build
Turn Windward Relay into a three-person squad fight across a shrinking aerial station. The player picks a competitor with a distinct movement or attack identity, then joins two AI teammates to search for and eliminate rival squads. Include shields, sail surges, arc grenades, jumping, sliding, and reload timing as lightweight abilities; a match ends when the rival teams are gone or the live objective is complete. The front end should have competitor, loadout, career, and season spaces. Use bright air currents, engineered wind stations, and entirely new silhouettes while keeping keyboard-and-mouse play legible. Add a weapon modification system: muzzle, magazine, and sight attachments spawn randomly across the map, and the player can install them on the current weapon from the inventory screen. Each attachment changes fire rate, recoil, or range. Give every attachment type a rarity color and show the stat changes on pickup. 
Add a Training Stage

A skippable tutorial stage before real matches.

Try Kimi Build
Turn Windward Relay into a three-person squad fight across a shrinking aerial station. The player picks a competitor with a distinct movement or attack identity, then joins two AI teammates to search for and eliminate rival squads. Include shields, sail surges, arc grenades, jumping, sliding, and reload timing as lightweight abilities; a match ends when the rival teams are gone or the live objective is complete. The front end should have competitor, loadout, career, and season spaces. Use bright air currents, engineered wind stations, and entirely new silhouettes while keeping keyboard-and-mouse play legible. Add a solo training stage before matches begin: guide the player through movement, shield activation, sail surge, and arc grenade throws in order, with a checkmark after each completed action. The training stage can be skipped at any time via a button fixed in the top-right corner.